Comments

Log in with itch.io to leave a comment.

First libGDX jam game. In only 2.5 days?  Great work! Felt like simplified Tetris with blocks.  I could see if you spent more time on this to polish it up, you could probably end up with something amazing. Keep up the good work. See you next jam!

Very well done, interesting mechanics! wish I could score more than 4 blocks of water haha great game <3

aha, you're right. My personal score is 7 points. I think there are 2 relevant problems, it cannot see what will be the next block, so it is easy in a short time to haven't space. (Precisely, a block is created when no other block can move),  Then, all blocks have 25% of being ( I assume because don't check if or what Math.Random of libgdx use a probability distribution). But this is unfair because only a lava block can destroy a block and a water block can destroy only a lava block (but destroy her self).

I think it must be used  a distribution probability that is dependent by time (and/or score), so at the start less no destruction block... at the end lot of these

Sounds like a great idea to tweak difficulty :3 you could even try to get that in for the jam review video :o

(+1)

Interesting. Looks like a tetris/dr. mario kinda game. I didn't know how to play, a tutorial or some hints would be nice. Very good for only 2.5 days of work! : )

yeah, I have written wrong information. To make one point, it needs to have a square of water(blue block, I know they are horrible)  so 2x2. There are some bugs (not managed properly destruction system), and sometimes yu can make a point with a water block in L form.